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- My Legendary Adventures in NorrathLord Nagafen
Lord Nagafen at 46 on difficulty zero, solo, in Befallen leftovers. The Bard chant build does the damage for free and health regen tanks the whole clear. The dragon was easy; the loot was not worth it.
- EverQuest LegendsIksar Race Unlock
Unlocking Iksar in EverQuest Legends: metal bits and small high quality ore handed to Crusader Iktra in North Ro. Buy the ore in Kelethin or farm it, then turn in until you hit ally.
- My Legendary Adventures in NorrathImps Are Easy In SolB
Sol B from 42 to 46 in two or three hours of casual grinding, charming imps on a loop around the Efreeti Lord Djarn camp. No placeholders means Djarn is always back, which took the boots to plus four and the ring to plus three. Nagafen is next.
- My Legendary Adventures in NorrathMaster Yael
Master Yael at level 42 on difficulty zero, solo, in Befallen and Lower Guk gear. Charm the channeler, let the wizard burn his mana, and hold a heal over time. Earthshaker and Brell's Girdle drop, plus the Void-touched Potential from the quest.
- EverQuest LegendsDark Elf Race Unlock
Unlocking Dark Elf in EverQuest Legends: 500 Red Wine from the Neriak Third Gate bartender, handed to Lokar To`Biath in the library, with sneak to get around apprehensive faction.
- My Legendary Adventures in NorrathKing Voxl Lord of Guk
Level 40 in Lower Guk, where Bard charm turns the King into a two on one fight. The charm-and-send trick, the focus items worth farming on live side, and 1,500 platinum earned since 32.
- My Legendary Adventures in NorrathThe Eye of My Desire
Solusek's Eye from 25 to 32, goblins first and then gnomes, which turn out to be the best money in the game at that level. Steadfast Will gets started, the Iksar unlock gets priced, and the plan gets cut short in favour of Lower Guk.
- Natch PotesAugust 4, 2026
The first real EverQuest Legends patch after launch, plus the hotfixes through August 6. Upper Guk loses its named placeholders, Irridium refunds go out, and household disconnects get addressed.
- My Legendary Adventures in NorrathBefallen Is The Best
The Befallen basement from 20 to 25, with the named rotation mapped, 48 AA banked, and the Linux crashes finally gone after switching Crossover to the Vulkan backend. Next stop is Solusek's Eye.
- Hamrok Live!Arigatō
The end of Hamrok Live, though not of Hamrok. The series dies with the boxing, but the character gets rebuilt as a solo DPS on Drinal with one goal: get raid ready and join the open raids.
- My Legendary Adventures in NorrathGotta Get Our Shrink On
Ring of Surefall Glade to Blackburrow at 15 for the shrink shoulders, which drop twelve minutes in. Then the rest of the zone gets cleared for the belt, the breastplate, the bandana, and the bow, because being an Ogre in doorways had gotten old.
- My Legendary Adventures in NorrathBack On Track
Instances are back, the loadout switched to Warrior / Druid / Bard at 10, and Befallen goes from a grind to a walk. The scythe drops on the very first kill of the named that carries it, Improved Bash comes online, and level 12 becomes 15.
- Trials of VoxlHenkaku No Toki
Not a finale. This is the episode where Nomeregard's Journey becomes Trials of Voxl, the character is renamed, and the old name gets reserved for a fresh Necromancer run on Lethar.
- My Legendary Adventures in NorrathStruggling with No Instances
Personal instances go down on Freeport, which turns leveling into open world West Commonlands with four hill giants on screen and nothing blue left alive. Level 7 to 8 the hard way, and a debugger attached to chase the crash.
- Channel UpdatesAugust 2026 Channel Update
The first channel update in eight months. 7,430 subscribers, 100,261 monthly views against a 50,000 goal, and a hard pivot: every boxing series retired, the channel refocused on EverQuest Legends, and Nomeregard renamed to Voxl.
- My Legendary Adventures in NorrathSome Befallen
First trip into Befallen on a D0 solo instance at level 5, learning that an Enchanter pet is not a tank, and fighting a Linux client that crashes on loot four times in one session.
- My Legendary Adventures in NorrathExecuting the Plan
Launch day on Freeport. Voxl the Ogre Warrior / Enchanter runs the tutorial for boots, crosses Antonica by dying on purpose, borrows Sneak from a Rogue loadout to buy tiny daggers, and reaches level 5 outside Befallen in an hour and a half.
- Towani, A Rogues TaleEndalok
The end of Towani, A Thief's Tale. The account is cancelled and the rules of the run bent until it stopped being fun. Also the first video recorded and edited entirely on Linux.
- Hobz and FriendzMuchas Gracias
The end of Hobz and Friendz. Boxing is over for good, the account is cancelled, and the 130 Shadowknight video that was owed will be a solo one instead. Plus what solo self found actually cost on Towani.
- Natch PotesJuly 28, 2026
The EverQuest Legends launch day patch notes. Kerrans go live, stun immunity cuts both ways, six classes get auto-granted AAs, and placeholders come out of The Hole, Lower Guk, Nagafen's Lair, Splitpaw, the Warrens, and Mistmoore.
- EverQuest LegendsMy Revised Start Plan
The rewritten EverQuest Legends start plan after two test runs and a pile of feedback: Ogre Warrior with a pet class, the death-warp route to North Ro, and the gear, focus, and AA lists all the way to the first raid tokens.
- Holdredge's CrusadeThank you
The final episode of Holdredge's Crusade. The series ends because the boxing does: the hands gave out. A look back at levelling the same Paladin twice on two servers, and the solo 130 Paladin video still owed.
- EverQuest LegendsThe Iksar Start
The Iksar start in EverQuest Legends, run head to head against the Ogre. No cross-continent run, regen that tanks yellow mobs for you, and Skeleton Lrodd dead at level 5 in 1 hour 39.
- EverQuest LegendsThe Ogre Start
Testing the Ogre start in EverQuest Legends after the comments said Ogre over Iksar. Frontal stun immunity, the run from Oggok to North Ro, why the Feerrott is a trap, and reaching Befallen at level 5.
- EverQuest LegendsMy Plan for Everquest Legends
My personal EverQuest Legends gear and camp plan for Voxl, an Iksar WAR / DRU / BRD. Zone by zone from level 1 to the level 50 raid targets, with the named mobs, the drops worth camping, and the spell and AA priorities behind them.
- EverQuest Legends BetaThe "BEST" Start - Everquest Legends
The case for starting Iksar: every guild master, every caster and hybrid spell vendor, the bank and the mote trader in one hub, opening onto North Ro with ports to Hate and Sky either side of you.
- EverQuest Legends BetaCrushbone SHM / SK / WIZ 14 to 15
A full clear of the revamped Crushbone at level 14, instanced at difficulty 1 so nothing flees. Every route in, the named that the game never flags as named, the wood elf faction grind, and the clicky damage shield that is the only real reason to come.
- EverQuest NewsJuly 2026 Everquest Patch Notes
The July 15th live patch, which is the test server build shipped intact: Heroes' Journey quests go group friendly. Plus an open question about whether their achievements will even exist when Lethar starts.
- EverQuest Legends BetaSplitpawn Lair SHM / SK / NEC 41 to 42
A full clear of Splitpaw Lair on revamp day at level 41. Every named mapped, the chain-stunning gnoll casters that killed me twice, the shields worth taking, and a sustained argument that the experience here does not keep pace with Guk.
- EverQuest Legends BetaJuly 14, 2026 Natch Potes
The last beta patch before the week of downtime. Crushbone and Lair of the Splitpaw both rebuilt, motes made untradeable in a way that ends the server economy, and single player experience rates confirmed unchanged.
- EverQuest Legends BetaJuly 7, 2026 Natch Potes
Instance repairs after the infrastructure move, spell tiering phase two landing on pets, charmed pets finally able to wear gear, and a sustained argument that shaman buffs should lose their negative effects at rank 10 the way items already do.
- EverQuest Legends BetaProducers Letter June 8, 2026
The producer's letter that laid out the in-game shop, read line by line with prices attached. Which items are no-ops you can earn in game, why storage and loadout slots are the only things I will buy, and the one item I argue should not exist.
- EverQuest Legends BetaGukin' Around - Everquest Legends Pre Order Beta
A casual Guk grind at 28 that turns into the best build talk of the beta run. The experience nerf and the halved storage, exactly which AAs I buy and in what order, and a case that the game's itemisation is upside down.
- EverQuest Legends BetaPlane of Sky
A four hour solo clear of Plane of Sky on Warrior, Cleric and Bard. Every island and boss, the kill orders that matter, the nine minute snare and the perma-stun I want deleted, and a parser breakdown of where the damage actually came from.
- EverQuest Legends BetaMy Plans for the Pre Order Beta - Everquest Legends
A full levelling route from level one to the raid bosses, plus the class-picking argument for anyone new to EverQuest. Why I primary Shaman, warrior against shadowknight, and the case that Drain Soul is the best spell in the game.
- EverQuest Legends BetaProducers Letter June 30, 2026
The letter that opened the pre-order beta. July 1st at noon Pacific, which servers to avoid if you want in quickly, the roadmap tease with Kunark in the winter, and my advice not to take the day off.
- EverQuest Legends BetaJune 29, 2026 Natch Potes
The last closed beta patch, demonstrated in game rather than read. The new stance window, the spell upgrade system, new druid and shaman heal lines, and Promise Renewal going to 5,000 healing for 802 mana.
- How I Play My WizardHow I Play My Level 130 Wizard
How I play my level 130 EverQuest Wizard: a one-button multibox nuker built fire-heavy to keep the Mage synergy firing. Covers the full spell lineup, the single-key rotation, both burn phases, Mana Burn, AA priorities, and gear at 130.
- Everquest Leveling GuidesLeveling 1 to 130
The full live-server leveling route from the tutorial to 130. Ride Franklin's hot zones from 1 to 75, then progress expansion by expansion to current cap. The written companion to the recorded walkthrough.
- How I Solo My ShadowknightHow I Solo My Level 75 Shadowknight
Walkthrough of How I Play My Level 75 Shadowknight Solo. Single button rotation, with extra DPS via non-rotational damage over time. With a nice field test in Gyrospire Beza at the end with parsing information.
- Everquest GuidesTribute and You
Walkthrough of the EverQuest tribute system. Where to find tribute masters, how to load and activate the five personal tribute slots, guild tribute, house trophies, and how to keep favor topped up by donating outgrown raid gear.
- How I Play My MageHow I Play My Level 80 Mage
A walkthrough of my level 80 EverQuest Mage setup. Covers the spell rotation built around Shock of the Many, swarm pet management, the burn sequence, gear recommendations from Seeds of Destruction Paragon armor through House of Thule, and key focus items for fire damage.
- How I Play My WizardHow I Play My Level 80 Wizard
A walkthrough of my level 80 EverQuest Wizard setup. Covers the nuke rotation, the burn sequence built around Mana Burn and Mind Crash, swarm pet support for Mage synergy, gear progression from Paragon to House of Thule, and how the Wizard becomes the highest single-target DPS in the box.
- How I Play My DruidHow I Play My Level 80 Druid
A walkthrough of my level 80 EverQuest Druid set up as a healing box. Covers the heal rotation, the panic-heal sub-rotation, the burn-heal stack with Spirit of the Wood and Convergence of Spirits, damage shields, group buffs, and gear progression.
- How I Play My EnchanterHow I Play My Level 80 Enchanter
A walkthrough of my level 80 EverQuest Enchanter set up as a boxed ADPS provider. Covers debuffs, the DoT-heavy nuke rotation, the rune buff stack, group runes, defensive cooldowns, and the choice to skip charming entirely in a multibox setup.
- EverQuest NewsEverQuest Legends
Daybreak announced EverQuest Legends, a new official game built in collaboration with indie studio Game Jawn featuring classic-era zones, multiclassing, and solo-friendly content. Walking through the FAQ, the multiclass system, the launch timeline, and the monetization model that doesn't sit right.
- How I Play My PaladinHow I Play My Level 80 Paladin
A walkthrough of my level 80 EverQuest Paladin tank setup. Covers the stun rotation, backup heals via target-of-target, defensive cooldowns like Armor of Decorum and Deflection, the Lay Hands HoT, the always-on Sustenance of Tunare buff, and gear progression.
- How I Play My BerserkerHow I Play My Level 120 Berserker
A walkthrough of my level 120 EverQuest Berserker setup while three-boxing with a Warrior and Shaman. Covers disciplines, frenzy rotations, burn sequences, AoE options, the Blood Fury health mechanic, and key AAs like Juggernaut Surge and Ecliptic Rage.
- How I Play My BerserkerHow I Play My Level 115 Berserker
A walkthrough of my level 115 Berserker setup. This is a heroic character being power-leveled with my 130 group. Covers the disc rotation, the Restless / Magnified frenzy timer trick, the Axe of Derakor reagent setup, and Shared Atavism for boosting Warrior DPS.
- How I Play My...How I Play My Level 75 Paladin / Enchanter / Druid / Wizard / Mage with Parses
Hamrok runs the level 75 daily quest in Direwind Cliffs killing Dark Root Warriors with the full 6-box (Paladin tank, Enchanter, Druid, Wizard, two Mages). Parses overlay running the whole time to compare each character's DPS contribution.
- How I Play My MageHow I Play My Level 75 Mage
A walkthrough of my level 75 Mage setup. Progressive build from previous level guides. Covers the spam rotation built around Rampaging Servant and Bolt of Molten Slag, why earring focus matters for pet level, gear progression toward Paragon Silk, and pet item management.
- How I Play My MonkHow I Play My Level 130 Monk
A walkthrough of my level 130 Monk setup. Progressive build covering the Wheel of Fists XII synergy chain, the Uncia's Fang attack line, the multibind that fires every disc on a single button, the burn sequence, gear focus at 130, and how the monk pulls 1.4 to 5 million DPS depending on the mission.
- How I Play My MageHow I Play My Level 130 Mage
A walkthrough of my level 130 Mage setup. Progressive build covering the Shock of the Many synergy, the Twincast + Spear of Ro nuke chain, swarm pet stacking, the Molten Dacite Orb clicky, gear focus priorities, and the one-button rotation that pushes 1.5 million DPS solo on a target dummy.
- Trials of VoxlDozekar the Cursed
Nomeregard heads into South Temple of Veeshan to take down Dozekar the Cursed for the 14th Gouda. The plan was three dragons in one episode, but two hours of trash clearing and a cranky summoning mechanic made it a one-boss video instead.
- Trials of VoxlDain Frostreaver IV
Nomeregard solos Dain Frostreaver IV in Great Divide for the Conqueror of Velious credit. Dain banishes you into the well at the bottom of his throne room, so the trick is convincing him to follow you down there with pet aggro and DoT ticks.
- Trials of VoxlChardok Royals
Nomeregard the Shadowknight knocks out three raid mobs in one run for the Conqueror of Chardok achievement. Towani holds the locked doors open while the SK clears the throne room and library.
- Trials of VoxlDank Dark Crypts of Decay
Nomeregard the Shadowknight grinds from 60 toward 65 in the Crypt of Decay, kitted out with new Gates of Discord raid armor pieces from Gouda. The DPS mercenary handles the trash while the SK churns through experience.
- Trials of VoxlDroga to 60 is a Safe Bet
Nomeregard the Shadowknight grinds from level 57 to 60 in the Temple of Droga, picking up Drain Spirit, Leech Touch, and a stack of new AAs along the way. Jann's Veil and a healer mercenary handle most of the damage.
- Hobz and FriendzAll Alone
Hobz and friends continue the House of Thule quest line with All Alone. Port to The Grounds, kill 3 Rot Dogs and 3 Souring Treants, then hunt Servants of Thule for Celia's Necklace. Return to The Well, hand it to Tamy, and tee up the finale At Peace.
- How I Play My MonkHow I Play My Level 105 Monk
This video walks through my level 105 Everquest Monk setup while three-boxing with a Bard and a Shaman. I show my hotbars, 'spam' rotation, burns, endurance management, pulling tools, clickies, and utility macros, then demonstrate the DPS you can expect (peaking around ~200 to 230k with full buffs), plus when to swap between focused and AoE discs.