How I Play My Level 105 Cleric
How I play my level 105 EverQuest Cleric as a one-button multibind healing box: the fast-heal set, the Templar's Synergy loop, the Turn Undead damage combo with a Necromancer, resurrection tools, AAs, and gear at 105.
I play my level 105 Cleric as a one-button healing box inside my six-character group. I hit a single multibind key and she rolls through the fast remedies and the Templar's Synergy loop, healing only the tank and letting the group's area heals cover the rest. The goal is that she heals 100%: with the Paladin tanking, this cleric alone can keep four mobs off him. I also fold in a little damage through the intervention heals and a Turn Undead combo with my Necromancer.
Session Overview
How the Cleric is wired at 105.
- Role: primary healer for the six-box. If you main a cleric you may find some of this useful, but this is a boxed setup.
- Playstyle: one button. I hit a single key over and over and she casts all her spells. I run ISBoxer, but there is no automation, just one key doing as much as possible.
- Healing power: the goal is that she heals everything. From 100 to 105 I can two-box with the Paladin and hold up to four mobs on him with just the cleric healing, which I could not do with any other character.
- Shaman backup: I run a shaman for slows, DPS, and healing, so between the two the tank is almost impossible to kill.
- Started at Heroic 100, so gear does not matter much yet and your mileage may vary.
Spell Lineup
What is memorized and what each slot does.
Fast heals
- Spiritual RemedyEverQuest
Spiritual RemedyCleric 101Mends severe wounds, healing up to 8812 hit points, or up to 11015 hit points if your target is at or below 20% health.Mana1151Cast time0.5sRecast4.8sDurationinstantTargetsingleRange200Resisted byunresistableSkillalteration: a fast heal, roughly a 0.5 second cast, healing 8,800 to 11,000 depending on how low the target is. - Graceful and Earnest Remedy: the same fast-heal idea, 7,600 to 9,500. I run the early versions of these (going back to level 86) so they cast fast, because at 105 mobs hit the tank so hard he needs heals fast.
Intervention heals (heal plus damage)
- Mystical Intervention (103) and Virtuous Intervention (98): heal the target and deal damage to the target's target. Mostly there to squeeze some DPS out of the cleric.
Synergy and procs
- Syllable (the synergy spell): a group heal for 10,000 and the focus spell. Every cast has a 100% chance to trigger Templar's Synergy on the group within 100 feet, adding about 5,400 to the next three level 90 and higher instant heals (so an 8,800 heal becomes almost 15,000). I hit it on cooldown, first in the multibind.
- Retort (Jelakous's Retort): a chance for the tank to heal himself when striking enemies. It stacks with the Paladin's version and has a long recast, so it just sits up in the rotation.
Cures and tank buffs
- Word of Greater Reformation: a group heal that also cures all curses and poisons. Moderate cast time, no recast, so I can chain it. I keep it in a non-multibind slot for when I need it.
- Shining Bulwark: a defensive buff on the tank; absorbs 10% of melee for up to 4 minutes 30 seconds, stuns the target, and heals him.
- Hand of Graceful Infusion: a healing proc for the tank's weapon.
- Rallied Greater Ward of Vie: the group melee-guard line, absorbing 45,000 damage before it dissipates. I use the group version so everyone gets it.
Group buff
- Aegolism (agism): the cleric's buff of choice. The cleric does not want Druid skin, because it will not stack with her own Armor of the Ardent self-buff.
The Multibind and Extended Target
One key, the whole heal chain.
- Dual multibind: hotbar 6 is bound so that hitting 4 casts the whole chain and hitting 5 does the same. I keep both as a reminder to myself.
- Extended target is fixed: 1 through 6 are the group (tank, Bard, cleric, Necromancer, Shaman, Mage), 7 through 18 are aggro targets, 19 is the tank's current target for assisting, and 20 is the tank. Every heal focuses on 20.
- Multibind order: Symbol first to arm the synergy, then Spiritual Remedy, an intervention, Graceful Remedy, an intervention, Retort, Earnest Remedy, and the group heal if I get to it.
- Cure and buffs on demand: a Greater Reformation button for the group cure, and a buff-extended-target button that reloads Rallied Ward, Hand of Graceful Infusion, and Shining Bulwark on the tank.
- Hide-corpse button: clears corpses and auto-inventories the mod rods my boxed mage hands out.
Key insight: there is so much area healing going out that I never have to target anyone but the tank. The tank should hold aggro at all times; if he does not, something went wrong and we are probably dead anyway.
Damage on the Cleric
Free DPS from the healer.
- Celestial Hammer: the DPS button summons a level 105 hammer that attacks the target for up to 60 seconds, with a 50% chance to trigger Hand of the Gods for 2,600. It also feeds the Mage's many-line damage.
- Turn Undead combo: my Necromancer casts Char Bones to turn a mob undead for 13 to 14 seconds. When I see that, I fire Turn Undead for a critical of around 158,000 plus about 150,000 every 6 seconds for 24 seconds. On an undead mob that is a massive DPS spike.
- Trade-off: because she is always casting on 4 or 5, I have to pause healing to land the hammer or Turn Undead, so I fit them in when the tank is under control.
Synergy: Paladin plus Necromancer plus this cleric turns everything undead and burns it down, which is why the fights are so short.
Auras and Always-On
Set it and leave it.
- Aura of the ReverentEverQuest
Aura of the ReverentCleric 100Allows your companions to absorb a portion of incoming melee damage, as long as they stay inside the area of the aura.Mana500Cast time3sRecast1.5sDurationinstantTargetselfResisted byunresistableSkillconjuration: absorbs 4% of each incoming melee strike up to 1,200, shaving damage off every hit. The tank stays in range for it at all times. - Aura of DivinityEverQuest
Aura of DivinityCleric 100Increases your companions' maximum hit points, as long as they stay inside the area of the aura.Mana600Cast time3sRecast1.5sDurationinstantTargetselfResisted byunresistableSkillconjuration: raises max hit points, so the group lives longer. - Saint's Unity: casts Armor of the Ardent, boosting hit points, armor class, and mana regen. She sits around 7,791 mana regen before any outside buffs.
- Aegolism kept memorized, with a one-button macro to reload and cast it if it drops.
Emergency and Resurrection Tools
When it goes wrong.
- Divine Guardian: puts the tank under protection for 6 minutes so he does not die. I keep it on him 100% of the time.
- Beacon of Life: a 20,000 group heal in 100 feet, on a 3 minute reuse. I use it on cooldown.
- Burst of Life: an instant 28,000 to 32,000 heal on the target.
- Exquisite Benediction: a stationary ward healing 8,000 every 6 seconds for 300 seconds.
- Celestial Regeneration: a group heal, 11,000 every 6 seconds for 54 seconds, 7 minute reuse.
- Divine AuraEverQuest
Divine AuraCleric 1, Paladin 48Encases the caster in a divine aura, rendering them invulnerable to all attacks for 18s.Mana10Cast time1sRecast900sDurationup to 18sTargetselfResisted byunresistableSkillabjuration: personal invulnerability when I am about to die. - Resurrection: Call of the HeraldEverQuest
Call of the HeraldCleric, ShamanCalls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.Mana0Cast time6sRecast—DurationinstantTargetcorpseRange200Resisted byunresistable pulls someone back mid-fight without resing; Blessing of Resurrection is the 96% rez; Divine Resurrection restores every stat and lost experience so the tank comes back ready for a quick agism and rebuff. - Veturika's PerseveranceEverQuest
Veturika's PerseveranceClericChannels the indomitable perseverance of Veturika, healing you for 30000 health and restoring 30000 mana.Mana0Cast time—Recast—DurationinstantTargetselfRange200Resisted byunresistableSkillalteration and Quiet Prayer: 40,000 health and mana for myself, or give 40,000 of my mana to an ally. As a cleric I rarely need my own mana, so handing it off is nice.
AAs and Gear at 105
Focuses first, gear barely matters yet.
AAs
- Auto-granted through Torment of Velious, but not Claws of Veeshan, so if you were spending manually the focuses are where to go.
- Templar's Synergy is the priority focus: keeping it up makes every heal do more.
- Parse reality: on the named hunts she still adds about 13,000 DPS (a merc would add zero) while overhealing heavily on purpose, because I never want a chance of death.
Gear
- Mostly Consigned gear with a few Cohorts pieces (Empire of Kunark tier one), which are a big jump (about 1,700 hit points on a piece).
- No clickies on this character yet, and nothing of note in the bags.
Buffs You Hand Out
What the group wants from the cleric.
- Aegolism: the standard group buff. The cleric and Paladin take it (Druid skin will not stack with Armor of the Ardent).
- For anyone who wants Druid skin: cast Symbol for just the hit-point component, plus the group Ward for armor class and Benediction of Devotion for spell haste.
- Round it out with Clarity, heroic Focus (which stacks with everything), and a mount.
The Heal Loop
- Buff up: Aegolism, both auras, Saint's Unity, and the tank buffs (Rallied Ward, Hand of Graceful Infusion, Shining Bulwark).
- Engage: target the tank (extended target 20) and spam 4 or 5. Symbol arms the synergy while the remedies and interventions roll.
- Need a cure: hit the Greater Reformation button for the group heal and cure.
- Add damage when safe: Celestial Hammer, and Turn Undead the moment the Necromancer flags a mob undead.
- Keep the tank safe: Divine Guardian on him at all times; Beacon of Life and Celestial Regeneration on cooldown.
- If it goes bad: Divine Aura to survive, Divine Resurrection for the tank, then rebuff and try again.
YouTube Generated Transcript
hello and welcome to an Everest guide for a level 105 cleric uh and this is how I play a cleric so like if you’re playing a main cleric you might find some stuff useful you might not but I play it as a boxed cleric and I group with uh my my six characters pretty much all the time when I play this character so let’s just set that out there first and uh kind of talk about this uh so obviously it’s a multibind based cleric where I’ll all I have to do is hit one button and uh over and over and she will cast all her spells so what we’re going to do is we’re going to get into spells we’re going to get into hot barbs we’re going to get into extended Target we’re going to get into Buffs we’re going to talk about gear but gear really doesn’t matter at this point too much I started this character as a heroic uh 100 so uh your mileage may vary so let’s go ahead and get into spells so my spell set is spiritual remedy graceful remedy Earnest remedy mystical intervention virtuous intervention symbol of convol con conance uh retort uh word of Greater Reformation shining bull workk hand of graceful infusion rallied greater W of I and uh unified hand of city now I keep some of these Spells memed at all times just because uh it’s a box and as a box I don’t want to really want to come over here and like change spells very often so my spell set is kind of based on that uh definitely some of these like these last four probably could be swapped out uh as needed but I cast them a lot so I don’t really want to go switching them around uh we also run two auras uh it wasn’t until I made this character I realized the clerics could get two auras so that’s uh something nice so uh the spiritual remedy line here uh the remedy this is a fast heal this is uh what is this a 05 second cast time oh well this one’s slower because it’s a lower level but this one doesn’t get cast as much so it’s kind of like oh something’s happen we can’t get the other ones working uh but this heals for uh 8,800 to 11,000 uh depending on how low the target is right and this one 7600 to 9500 uh you’ll notice that I’m using uh the like the first version of it uh and I go all the way back to level 86 so this is just so that I have fast heals that are hitting and in the current content of EverQuest at 105 mobs are hitting so hard on my tank uh that he needs heals fast and and uh this works so I have those three fast heals and then I have mystical intervention and virtual intervention here so this is 103 and 98 uh so this is a heal that heals the Target and then does damage to the other the uh Target’s Target so whatever he’s tanking it does damage to uh I don’t know how much this heals for it’s probably not a whole lot is is mostly to get some DPS out of this cleric so I have those two spells in uh next then I have a symb uh syllable right here heals everybody in the group for 10,000 now why would I cast this uh well one it’s the focus spell so every time we cast this we have a 100% chance to trigger Templar Synergy all group members within 100 ft um increases the healing provided for the next three level 90 and higher instant duration healing spells what so when I cast Sil syllable here my all of these so these first three maybe depending how I have this setup right here uh they’re going to get a bonus of uh 5400 hit points on them so instead of healing for 88 it’s going to heal for almost 15,000 so it’s it’s really important to put these synergies in like if you watch the the shaman video and the Druid video uh for you know 105 and plus right that I talk about the Synergy and I I cast it like I’m doing damage with my druid but I’m still casting the group heal Synergy on my druid because it helps that much so for the cleric here we want to hit that spell on cooldown and as you can see here it is the first spell in my uh in my multibind that I make sure I hit it on cool down and then we have aiff’s here which is as a chance to for your Target to heal himself when striking enemies so this is more or less a little buff I can put on my tank here like so that will give him a chance to Prock a heal now I believe it Stacks with all his stuff I haven’t really put paid much attention to it uh right there retort 2 minutes I don’t even know does it stack it does it Stacks with the the Paladin version of it so it’s a very good spell to have uh and put it up I have it in my uh rot here and it it’s got a long recast time so it’s not going to be spammed so it’s pretty nice then I have a word of Greater Reformation which is a group heel again but this one cures and gets rid of all the curses and poisons right so this is is a fantastic spell uh to use right you just hit it it’s a little bit moderate of a cast time right but heals everybody uh and it has no recast time so you can if you use it right I think I have it right here right I have it in a uh in a non multibind spot I think I believe I have it right here in the last spot just in case you know something gets it gets to it but uh for the most part I want to be able to cure everybody in the group when I need to cure them I don’t care how much Mana it costs I don’t care about any of that because I can chain heal with this uh cleric and I usually don’t run out of Mana I have a Bard I have a mount she’s she’s good to go uh then we have shiny bllk which is another kind of defensive spell to put on the tank just absorbs 10% of the melee damage for up to 4 minutes and 30 seconds and which uh does a little bit of uh what’s that stuns the Target and heals him so it’s another you know bonus thing that you can put on your tank hand of graceful uh infusion another healing proc to put on your weapons another spell and I have a whole uh I have a whole macro will show that I just go through and cast all of them in a single thing and then we have rallied the greater ward of VI which is a uh group protection buff uh this is the me melee guard line of spells but it will uh absorb 45,000 damage before it dissipates so it’s another just good buff to put on your tank uh this case I used the group version of it so it does everything and then uh I right here I just have aism uh which is the buff of choice for the cleric uh cleric’s not going to want skin cuz it does not stack with our self buff now that is all the Spells there’s a lot of things it’s mostly healing I it’s heals that do damage to the Target Target right if there was more spells that did that kind of thing I would be using those also uh the goal is for this cleric for me in my group is I want this cler to be able to heal 100% And so far in my my testing from level 100 to 105 uh I can twoand with my tank my Paladin and I can tank up to four mobs with just the cleric healing and I have not been able to do that with any of my characters uh as of yet until I added the cleric so that is how much healing power this adds to my my group uh I do have a shaman and I use the shaman for uh slows and DPS and I use the shaman for healing uh the shaman does uh when I you know when I do the same multibind as uh you know I think I have four for the cleric and if I do five the cler the shaman will heal and the shaman will do all the heal Shaman healing so you can imagine the amount of healing power that is being focused on one character and it is almost impossible for him to die in most cases now he will die if he gets hit too hard but the amount of it is insane how much I’m able to do with this character so and it’s it’s all based on this uh cleric being able to do all this so let’s get into my hot bars here uh I have a hide corpse hot bar bar just gets rid of corpses uh and also Auto inventory I do run a mage so the is also throwing uh mod rods out in her uh in her buttons so when she does that I need to Auto inventory and I don’t want to go to Every Single Character and click that uh we have heal heal X Target 20 so I have an X Target set up here uh which is extended Target right I have my whole group so I have my uh my tank my Bard my cleric my Necromancer my Shaman and my Mage they’re all here on the extended Target and then then everything from below the Mage which is X Target 7 all the way to X Target 18 are you know extended targets that we have aggro and the next Target 19 is the Target that my tank is currently targeting so my tank is usually my assist my polar I do everything with him I play everything from the tank so his Target goes there and then the whatever the tank is so if it’s not say say I’m grouping with somebody and and the they’re the tank and I’m not me uh they would go here I will set them as the tank and all of my heals will be focused on the tank and anything that requires me to assist and get a Target will Target X Target 19 so just putting that out there I do that in all the videos just to make sure everybody understands how I do this and what these X Target numbers actually mean so I Target my tank right that’s all that does this is the this is the first uh button for the multibind you’ll see here in my multibind for I think hot bar 6 it’s dual multibind so if I hit four it’s going to Gast all this if I hit five it’s going to cast all this now I have uh four and five here both have the same button just is more more or less a reminder for me that that’s what these are going to do uh cuz I I forget and then uh after that I have uh we’ll go into the multibind here in a second um I have a greater reform which is that group heel I have some Burns these are not set up yet these are uh they’re just still based on my Paladin whose UI I copied uh we’ll talk about those when we get into AAS and stuff but for the most part I don’t have that set up yet um sit is I got a button so I can hit zero and everybody in my group will sit uh it is actually needed sometimes like I can’t Mount you know I try to keep them mounted at all times um but sometimes you can’t then I have div piece which is the escape button uh for a cleric right this will uh uh cause everything to forget you turn you invisible and you can run away so like if something goes wrong and let’s say the tank dies and I’m not able to recover say my pets are dead uh since I do run a necro and a mage typically I’m letting them you know a taunt on their pets because pets do tank better sometimes in certain cases against certain types of mobs they do tank better so I do let them taunt just to kind of take the pressure off the uh the Paladin especially if there’s like three or four mobs if they’re taking one of those mobs out I don’t have to worry about it right um so this is you know he dies I escape everybody goes out then I have a button to mount so everybody on all my characters they all have the same kind of layout for everything right it’s the multibind you know tide corpse multibind you know some kind of group thing that everybody does uh three buttons for all the burns a Sit an escape and a mount right that’s my H bar one um then I on my second hard bar which is controlled by the uh 12 buttons on my mouse I have a kind of a DPS button now this is an interesting button right like you’re like a DPS button for the cleric right so so clerics get a hammer AA let me see if I can find it uh that summons a little pet there you’re like a little pet what is that thing going to do well that thing is going to add to the Mage right that is perfect right uh if I can actually find it here oh my God what is it called oh I’m in the wrong stab all right here we go uh it’s like Divine Hammer isn’t it yeah Celestial Hammer here we we go when activated summons a level 105 Hammer to attack the target for up to 60 seconds and your Hammer has a 50% chance to trigger hand of the Gods which uh does 2600 damage now that’s actually pretty nice now the way I have my multibind set up this is a little bit more challenging for me to get on from the cleric because she’s always casting when I’m hitting four or five so I have to stop healing for her to cast this now um but when this gets on there it adds to the mage’s damage through the of the many line of spells and it adds just passive damage to that mob I don’t believe this one will jump from our uh from Creature to creature um but then I also have turn Undead in here now if you’re asking why I have turn Undead on here you’re you got to really think about some really deep Synergy I got going on here so I have a necromancer he’s not in the zone right he’s in a different Guild but I run a necromancer he’s my main character on this server and he will do uh Char uh I think it’s Char Undead I think what’s it called here Char bones so he has Char bones and he will turn the mob Undead every time he can so he’s he’s taking a DPS loss because the mobs don’t last long enough right for Dots to even matter so you know I needed something else to do and so Char Undead turns the mob Undead for I think 13 14 seconds now you’re like that’s not very long it it actually is I can then turn Undead on the mob and that will do a massive amount of damage right here turn Undead uh so this will do critical 158,000 damage uh another yeah just damage insane damage here you know 152,000 damage 10% chance to critically do 158,000 damage and then do you know 150,000 damage every 6 seconds for 24 seconds if that lands on whatever I’m fighting that mob is going to have a bad day uh let’s just say that so I have it there uh whenever whenever I notice that the mob is turned Undead I try to go out of my way to to hit this button and get that on there as soon as possible because it is a massive DPS increase you know from the cleric one and uh you know two it just helps out the group uh then I have uh a buff group so buff X Target 20 here so X Target 20 is the tank so I cast 11 10 and N so 11 rallied greater ward of VI uh 10 hand of graceful infusion and uh shining B work so it’s just if I hit six on my mouse she’ll start casting here and they all cast because they’re all have the same kind of setup on all of them and she’ll just buff him up and uh I do this these are short duration Buffs right so if we go to the pallet in here uh hand of the graceful infusion it’s only 10 2 minutes and let’s see here where’s the other one uh shining shining Bull Work is 9 minutes so those are kind of you know you got to recast them quite often so I make sure you know every so often to do that all right and then I have my mass group and tranquil blessing this is not foron a VI I whenever I’m in the you know in uh Guild Lobby I do cast uh group Buffs with my characters to kind of help out obviously I’m not 125 so they’re not you know the best Buffs but you know you know I get I get messages from people saying thank you for Buffs because people don’t really do it as much uh I do have a follow button which is a pretty standard follow button for all my characters that I run it’s a turn attack off X Target one so Target whoever the leader of the group is that wants to be followed uh stand follow and invite so the way this kind of there’s a trick to this uh I’ve kind of explained so on my M main character here my Paladin I invite all the characters when I first log on right so they all have like the follow thing right here and then I just hit my uh isbx or follow button and then what they do is they do all this they follow me and then they invite Holdridge right obviously whoever is targeting they’re targeting right so they’ll invite him which will mean they joined his group it’s it’s so cool it works and uh I don’t have to I don’t have to go around and click on each each character to get them to join the group uh and then here I got some transportation things uh you know new server I don’t have a Stein so it’s Throne of Heroes origin campfire I don’t remember what this one is cuz it’s copied from uh someone else so uh from one of my other characters their UI anyway so you know just Basics all my characters are bound in Guild Lobby so just works out uh I have nothing on my second I used to run single you know specific Target like X Target one through uh six heels I don’t do that anymore I don’t need to uh there’s no need at all in the way I’m doing this there’s so much AOE healing going out that I don’t even have to Target anybody to heal um and it just it just works really well now if they’re being Beat to Death by a mob you know obviously they’re going to die uh in my setup because I’m not going to stop to heal anybody uh the tank should be taking aggro at all times if not something happened to the tank and we’re probably going to die anyway all right so let’s get into the multibind here so this is kind of complex is I kind of have it set up a certain way I’m still optimizing this so as we get into the 110 the 115 the 120 and the 125 videos this will change a lot but this is what I threw together in the last five levels that has been 100% successful for me in killing all the names like I did uh the named event is going on right now and uh I wanted to take advantage of that so I did the hunter of linium with all level 100 uh plus my necro he’s obviously 119 at the moment but I did all of these uh Hunters with them with the Paladin tanking um and whatnot so I got everybody to uh 105 I believe Mage and the shaman and The Bard are 107 cuz I was running a Shadow Knight for the first three levels and I decided I didn’t like the shadow Knight as much as a paladin for what I’m doing so and some more s so I do symbol first obviously that I want to get that going then I do spiritual remedy and then I do uh intervention uh graceful remedy intervention uh retort Earnest remedy uh and then if something else you know like somehow I get to it I do the group heel so let me turn off key maps there we go so let’s target my tank and we’ll just start hitting five you kind of watch this here we go symbol Yelp Divine you notice the AAS that’re down here they get triggered automatically right so they just get hit there we go keep going here spiritual remedy then graceful and then intervention now we go back to symbol because that was on cool down and kind of go through it so you know depends depending on lag and how all that works we will get to these other ones but sometimes we don’t and I’m okay if we don’t so that is a good thing right Celestial regeneration why is that not firing let me move that one down here I don’t I know why that’s not firing I haven’t noticed that one yet but there we go you can kind of see there we go it finally landed I don’t know maybe this one doesn’t have uh maybe this button’s not mapped on five but there we go like that’s kind of how I do it and uh whatnot for for all this and so like AA wise like I kind of specifically didn’t talk about these but we have Beacon of life it’s a 3 minute reuse but heals all all group members in the 100t range from 20,000 now this is you know this is nice to have I just I use it on cool down 3 minutes doesn’t matter uh we also have Yelp uh which gives us uh highest cast highest rank of Yelp we have now Yelp in the Paladin has Yelp um and the cler gets Yelp now this increases our Mana regeneration for 36 seconds so this is kind of like if we were fighting something like meleeing stuff we’d get some melee bonus out of them but just passively uh wherever that spell is uh we get we get uh Mana regen I don’t know how much man regen I wish I knew I don’t even see it here it’s somewhere on here see here yeah it’s it’s so hard to find spells I don’t see it here unless it’s not actually called Yelp anymore but I I do that on cool down uh burst to life is another one instantly he heals the target for 29 28 to 32,000 uh again uh I want as much healing done on my tank as possible if there’s group stuff that can be done I’ll do that too but for the most part I’m focused 100% on keeping the tank alive and that’s typically all I need uh right here this is a Exquisite benediction this will summon a stationary Ward which will heal uh 8,000 uh every 6 seconds for 300 seconds so this is a more just more healing out there right Divine Guardian so places your Target under protection of divine Guardian for 6 minutes so this is kind of like if you die you’re not going to die kind of thing on it just heals you keeps you from dying you can only have it active on one person I keep it on my tank at all times 100% of the time I keep it on him I do not I do not want him to die that’s pretty much how this goes and then uh Celestial regeneration which we just fixed uh this is a group heel for 11,000 every 6 seconds for 54 seconds with a 7 minute reuse right so you know you could save it like I don’t I don’t really care about saving anything right I if I if I set something aside save it I will never use it that’s just how I am uh so I try to burn everything I possibly can as fast as I can uh let’s see here we got blessed chains which is a root I haven’t I have not cast a spell once yet uh mostly because I’m boxing right I don’t I’m not going to need it but I have it up there just in case uh Divine Aura now this will turn me invulnerable and I like to be invulnerable if I’m about to die so if there’s some kind of situation where I need it it’s there uh then we have Call of the herald which will bring somebody back uh from from live from dead right but it does not res them so they get a little bit of uh stats back right they get some stuff and I can res them later so it’s kind of nice um I also get blessing of Resurrection which is the standard uh you know cleric resz right 96% res and uh brings everybody back why do I not have that one in there there we go throw another one in there there’s so many heals that clerics get uh we also have a Divine Resurrection which is probably one of the really most interesting things I’ve seen I have I didn’t even realize that a cleric got this I honestly uh this will 100% restore every stat 100% restore uh lost experience right so so if if my tank dies I can Divine res him back he comes back with full life full health full Mana full endurance um everything he comes back completely you know back to uh naked if you will I can click uh agism right I he’s Divine resed he’s aism he’s buffed he has no res effects so he’s not at any kind of downside right so I I am going to probably make a macro for being able to just one shot that so I can just hit it and it’ll Target Holdridge and res him and uh whatnot so that is going to be a thing I just haven’t figured out how to do the targeting of the corpse I think I can do like Target hold rdes you know SL corpse right but I don’t know So eventually I’ll have a macro for that so I can bring him back into the fight if he dies cuz I am running two pet glasses so those two pet glasses will will in theory be able to keep keep everything going right like the pets are just so so strong uh then we have uh uh bela’s pres uh perseverance so this will give us back uh 40,000 health and mana and then we also get quiet prayer which uh offers a uh so it takes 40,000 VAR mana and return returns uh 40,000 health and Mana to our Target so it’s pretty nice and yeah so this one will do us that one will do our Target it’s pretty nice you know give 40 40,000 of our Mana to somebody else which is actually kind of cool right because as a cleric I’m not using Mana right like I can chain cast that stuff all day long while with a Bard and U am Mount and it’s just not going to be a problem uh then we have a purified Spirits just cure us uh there I don’t have the other ones on here for some reason like radiant cure I don’t know why I didn’t put that on there I did lose like part of my UI once when I camped uh so I might have not had all that on there uh Divine Avatar so this is another one just increases my damage with melee I don’t think I really plan on doing that too much uh the way I play I typically Mount them up and I park them and the only one I move is The Bard so you know and I play from the the Paladin right uh then we have two auras I have this little uh macro here to memorize the aura and uh cast it so it’s pretty uh I don’t know pretty makes it pretty easy to redo the auras right so or of the uh see or of the reverent this the first one or of the Reverend is pretty neat uh what it does is it absorbs 4% of incoming melee strikes up to a maximum value of 1,200 uh now my understanding of this this takes let’s just say 1,200 damage off every hit right now it’s only 4% so if you don’t get hit for you know enough to make it 1,200 damage you know you’re obviously not right but it’s going to take up to 1,200 damage off a hit almost like the worm Slayer effect of the uh the empires of kunar warm Slayer I don’t have one on this character yet but uh I’m hoping to get one uh and it just you know just shaves damage off right the the tank is always within enough range to have this effect on him at all times this is a really nice effect to have uh always you know less damage makes it easier for me so I I use two-hander I’m I’m doing all this with a two-hander so I’m so far so good right right and then the other Aura right here is the aura of divinity which increases our Max uh Max hit points right so more hit points longer we live I don’t know I don’t know I don’t even know how much that percent extra hit points is but it is what it is um and then uh I do have a button to memorize agism just in case I don’t have it already memorized and it just cast it and then the final one over here uh Saints un which will give us armor of the ardant so just saves us a spell slot from casting this and armor of the ardant uh increases our hit points armor class and Mana regen so uh we are currently sporting what 70 791 Mana region without uh anything going on I believe we have Clarity uh I don’t have an enchanter uh on the server yet so Clarity is if I get it accidentally uh I don’t think I have Clarity there it is right here voice of preordination so this is this is a nice Clarity I I think this is the one uh 125 one maybe but we have Clarity so can it makes it going there so that is all my hot bars my spells uh nothing over here I have like inis Undead that’s the only thing over there uh I know I’m missing a use other uh you know effects in here like AAS and stuff but I haven’t needed them and it hasn’t been a thing like I’ve been success successful in everything I’ve done so far uh I die when I get more than five I think that’s like the that’s kind of like my limit right now but uh uh let’s talk about gear and we’ll go into the rest of the A’s here in a second uh gear I’m running mostly consigned gear right I do have a few pieces of cohorts uh which is uh uh the empir of kunar uh tier one armor jeez I can’t even remember what it’s called you can kind of see here it’s a significant upgrade over uh over uh that you know 1,700 hit points is a significant number like it is uh pretty crazy um but you know I don’t know if we’ll get a full set of that before we get into ring of scale right I don’t know uh let’s see here geared that’s about all that I don’t have any clickies on this character you know it’s so it doesn’t have any of that stuff uh nothing in the bags of note all right let’s talk about a right so we are autog granted AA until 1115 at this point in the game uh that might change in the future but uh I think it’s to the Claus up into the Claus ofan so we get everything from torment of ellias uh but we do not get the Claus visan uh uh autogr so where I would focus my AAS if I did not have autogrant would be in the focuses right so the Templars Synergy is very important to keep up you know makes those heals you know do more damage and the you know the better we heal the better we’re doing right and what I’m going to do if I can drag that in no click there click there we go so here is from when I was fighting just a little while ago in um linium and uh you can kind of see here so if we look at DPS like you know it’s standard DPS but K right here the cleric she did 13,000 DPS now if I was running a mercenary that would be zero so let you know I’m adding 13,000 DPS to the group uh that would not normally be there now if you take a look at my healing I am overhealing significantly like and that’s the point right I do not want any chance of death and that’s that’s that’s why you run a cleric right you do not want anyone to die so if we take a look at this right I mean my I mean hell my uh Necromancer on here healing for look at that that’s that’s pretty good Necromancer group healing but uh we’ll talk about his spells in his 120 video um but you can see here you know I’m overhealing significantly but there’s never an opportunity where I feel like I’m going to die and that is kind of where I’m going now the Paladin heals himself you know he’s overhealing himself quite a bit and then the the shaman here she’s overhealing but she doesn’t heal as much now that’s kind of like this the how this goes in almost all these fights we’ll use the names CU they’re uh they’re the longer fights like this is seconds uh this is 18 seconds like that’s how that’s how fast I’m killing this stuff right now um right here but you see again overhealing quite a bit on uh this named and whatnot so you can see here uh the The Necromancer also healing so I’m healing with the Necromancer the shaman the the uh cleric and I’m healing with the paladins so there’s a lot of healing going on at this point and this is just safe gamepl right like this is I’m not I’m not feeling death at all like there’s the only time I’ve died is when I’ve pulled more than four and I was not able to you know I you know I was out of a defensive or something like that and I couldn’t I couldn’t heal through it so here’s another one you know again she Over Heals but you know the fight on the name was 73 seconds like if we look at this fight on the plague bone was 15 seconds so in a in these shorter fights right here she’s still over healing but her heals are doing so much damage right she’s critting for you know 17,000 average crit average heal 13,000 uh she’s got you know 7 uh 7,400 heals per second you know or you know the the Paladin has higher heels per second but uh it’s the way his rotation is but I’m you know I out heal the shaman for sure but you know it is but these are such short fights that it really doesn’t matter like in this fight she didn’t even heal that’s how how short it was and that’s you know cuz I’m fighting Undead I’m using a paladin and I’m using a necromancer to turn everything UND debt so there’s there’s there’s a Synergy there that I’m I’m using to make these things go really quick here is just another one a 29 second fight I think this is like a multiple I had two mobs in Camp so you can kind of see here a little bit more healing going on whatnot and you’ll see the uh the pets do talent and they do take damage so they are taking uh taking some of those heals uh the splash heels if you will so like uh my my Shaman’s you know doing The Reckless line lineup plus spiritual swell and the shaman group heel so on my cleric here I’m you know doing all mostly single Target heals on the tank but then syllable and greater Reformation kind of do everything else and if if he is uh if he is like say he’s not actually tanking so like uh if he is how do I explain it here like if he if the pet taunts some of these heals will heal the target of Target on some of these characters and especially the Paladin stuff heals the target of Target their heals will go off onto the other things right uh do plan on getting healing weapons for The Bard which do the remote healing so when The Bard is like whack whack whack um every proc will go heal the target of Target so whatever is getting beat on whatever is the target of the enemy well get healed so there’s a lot of little synergies going on there plus all these other Buffs and stuff right uh let’s see here I think that’s like everything um I don’t want to go through like every single AA cuz like a lot of them are passive right like I mean I don’t I’m don’t I’m not taking advantage of a lot of this stuff but if you’re you’re playing a you know a uh a main cleric you’re going to want to probably focus on you know whatever healing you’re probably going to want to do some like different kinds of heels like if we look at the heels right like look at all these heels uh there’s so many different ones like uh here’s a renewal spell I think I just got um this one is pretty nice you know channels holy power to heal your target up to 177,000 but look at that recast time on this thing like it’s still ticking down like it’s and it’s a 3se second cast there’s a reason why I’m not using any of these because they’re just going to slow me down now I could you know at 106 I’m going to get another buff slot maybe this is the spell I put in that buff slot right and I do I put it right here after uh Syble you know that way my tank is always getting cured cuz we’re going to begin uh Tor soon uh with these characters and they are going to need to be cured of restless ice right this would put curing Restless ice pretty much on who cares cuz it’s going to get every time that’s on cool down it’s going to get cured so there’s some different things you can do in different situations and I’m mostly doing whatever makes it the safest for my group right now and you know over time that is going to be where it goes right but uh buff wise you know cleric uh you know angelism is going to be the spell we’re going to be casting this is going to be what how we’re going to be buffing our group um most of the time the there’s very few people that would you know don’t want agism like uh Necromancer Shadow Knight they’re going to want the Druid skin I’m not running a druid so I’m doing that um so in the case of you know people wanting Druid skin you’re going to want a cast symbol which is just the HP component of that and we do have a group version uh where is it symbol right here hand uh of nonia right here so you’re GNA cast that if uh people want that and it’s going to cast uh some other uh Ward which is the AC buff and symbol plus uh benediction of piety uh which is spell haste I believe uh yeah benediction of devotion yeah spell haste so it just depends uh the cleric itself is going to always want agism because uh it symbol does not stack with our uh uh not symbol the Druid skin doesn’t stack with our armor of the arted here and the same goes for the Paladin uh the Paladin has the same kind of stacking issue um you’re going to also want Clarity and then anything else you get like U like we got heroic focusing so Focus Stacks with all our stuff and obviously you’re going to want a man uh amount and it looks like right now we have uh the ruid skin cuz we got cast on by a level 120 so if I do this this give me my symbol if I don’t already have it yeah I have yeah so I already have it it’s you know it is what it is it’s going to the these higher level Buffs give more ran regen so they’re going to get overwritten so you can see here they’re blocked um by all the junk that uh I got cast on while I was in Guild Lobby all right I think this has gone on long enough but uh for most part how I play this character is I just hit four and I hit five and I just hit those over and over again uh I use I boxer for my multiboxing and Everest which allows you know pretty much if I turn key maps on everybody does the same kind of thing right they all use the same Keys when I push them there’s no automation here it’s all figuring out the how to get one key to do as much as it possibly can and uh using the Everquest client to multibind there should be a multibind guide video out by the time this one’s out uh how to set it up and whatnot so specifically how this literally this is all it is is you find a hot bar you want to put all the stuff on and you sign all all the keys to the same thing and uh whatnot but there we go I think that’s everything I want to cover at this point uh but uh there we go that is a 105 cleric I will do another one at 10 110 and then 115 120 and 125 as we get to 125 so uh it will be interesting to say the least but thank you very much for watching and have a fantastic day