Fresh off the Boat - Cat With A GreatAxe - 1
The first episode of a new Final Fantasy XIV series: a Marauder who becomes a Warrior, built around a very large axe. This one covers character creation, the opening boat ride and pirate attack, signing in at the Adventurers' Guild, and a long afternoon of small errands around Limsa Lominsa that ends with joining the Marauders' Guild and reaching level five. A slow start, and I say so.
A new series, and this is the first episode of it. I am playing Final Fantasy XIV as a Marauder who becomes a Warrior, The video covers character creation, the opening boat ride and the pirate attack, signing in at the Adventurers' Guild, and a long run of small errands around Limsa Lominsa that ends with joining the Marauders' Guild. I finish at level five, with the dock rats, lambs and ladybugs still ahead of me, and I admit it is a slow start.
Character and Settings
The part that took me a while.
- This is a Marauder who becomes a Warrior, swinging a very large axe. That is the whole premise of the series.
- The character is close to the one from my Final Fantasy videos fourteen years ago. I looked at the dragon-like race and could not get used to the horns on the sides of the head, so I went with the familiar option.
- I pick female characters in this game, because the male ones look like the female ones to me, with the exception of the cat. If that race were a lizard instead I would have chosen it.
- The character needs a last name, so it has one. The captions spell the name three different ways, so I have left it out.
- I am playing on Linux and have had no problems so far. I also picked the wrong server first and had to cancel out of it.
- I turned the background music to zero and the effects down to about 63, and later hunted through the interface settings to switch off the active help prompts.
The Opening Cutscene
A boat, a pirate attack and a long arrival.
- The first few minutes are a cutscene you click through. I hoped when I last played that they would voice it, and they still have not.
- You wake on a ship and are talked at by a trader, who offers a dialogue choice about why you became an adventurer. I picked the three dots.
- Pirates attack the ship while you are on deck, and you are told to go below. Someone on board has a very nice axe, which I noticed.
- A passenger gives you a speech about Limsa Lominsa on the way in. The largest maritime power in Eorzea, formerly run by pirates, and now led by an admiral who used to be one.
- It ends with a token pressed into your hand as thanks, and a request that you become someone worth telling stories about.
- I read all the unvoiced text, so the opening takes me longer than it would most people.
Joining the Adventurers' Guild
The first real quest, and the first level.
- The first quest sends you to the guild's tavern at the end of the street, through a lift that a man named Grafar shows you how to use.
- You sign the guild's book with your name, and the bartender tells you the city lives in fear of what it cannot remember after the Calamity.
- Guards then accuse you of signalling the pirates. The tavern keeper talks them out of it, mentioning the recent wave of kidnappings.
- The reward is 400 experience and 100 gil, and it was enough for my first level.
- The server clearly has an experience bonus, so I expect levels to come quickly.
- The next spell arrives at level four, which is what the character journal says.
First Errands
Aetherite, a sextant and some lavender.
- You are sent to touch an aetherite crystal. Nothing works until you do, and a yellow jacket guard lectures you on how it works. That also teaches the Return spell.
- An old octant, or sextant as another line calls it, goes back to a merchant. He was grateful, and his reward was advice about where to buy gear.
- Make a Name for Yourself comes from a blacksmith, and pays 50 experience, some shards and a potion.
- It turns out to be a bundle of strange herbs. I collected six, and the captain I took them to said they were only mountain lavender spilled from his own cargo. Someone was having a joke.
- The captain also mentioned a sailor paying well to be introduced to an adventurer, and told me to report it to the guard at the entrance to the merchants' alley.
- The guard sent me on to a merchant to repeat the warning, and I did, which paid a fire shard, dark matter and 50 experience.
Merchants' Alley and the Rest of the Board
Most of the hour went here.
- A price check at three shops on the west side, reported back to the head of the Merchants' League. Pirates selling stolen goods cheap drives prices down, which is what he was checking for.
- A goblin merchant needs a letter taken to the gate so the right people know his papers are in order. The gate official grumbled about his late filings but said Limsa is friendly to foreign traders.
- The gate then gave me two ledgers of unpaid duties, one for a man named Sandal and one for someone at the Bismarck restaurant.
- The restaurant's cook wants fresh lamb, and sends you to a guard for directions. It pays 240 experience and some gloves.
- She also reports a diner who left without paying. I took her portrait of the thief to the yellow jackets, who said it looked like the front of a ship.
- A spice courier job has two samples to deliver, and I was assured the crew is not engaged in piracy, only a well-armed merchant business.
The Marauders' Guild
Where the axe starts.
- A guild member tells the guild's history, which begins with shipwrights who needed axes to fell timber. They became boarders, then pirates, then a legal institution.
- A pact meant to unite the Maelstrom and the pirates went badly, and the guild was restructured into a school dedicated to axemanship, with the pirate parts removed.
- Agreeing to join pays 400 experience and some food. Then you speak to the axe master, who has everyone avoid his gaze.
- The test is straightforward: kill three lost lambs, three dock rats and three tiny ladybugs outside the city.
- I picked up a new combined action along the way, a follow up to the powerful blow that I read as a one two punch. I have not used it yet.
- I reached level four after the spice job and level five on the walk around the city that ends the first quest chain.
Pace, Platform and What Comes Next
The honest part.
- It is a slow start and I will not pretend otherwise. There is a lot of reading and a lot of walking before you get outside the city.
- I am having fun anyway. A few of the systems I noticed, like the mentor status for veteran players, I want to look into more.
- One quest chain is gated far above my level. A moogle treasure hunt looked like level 50 content, so I skipped it.
- I could not zoom the map in or out, and I walked a lot because of it. I will see whether the settings have a fix.
- This should be a weekly series. I am trying to cover more than one game, so the schedule is shared with the others.
- Next time we leave the city. The axe gets used on the dock rats, the lambs and the ladybugs.
Your First Hour in Limsa
- Take every quest from the board before leaving the guild..
- Touch the aetherite first, or nothing else works..
- Lower the music and turn off the active help prompts in the interface settings..
- Do the merchant errands in one loop. They share the same few streets.
- Join the Marauders' Guild early. The history lecture is long but the test is easy.
- Keep track of which floor the quest marker is on. The city has several.
- Do not bother with the moogle collection. It is for much later.
YouTube Generated Transcript
Hello and welcome to “The Cat with the Big Axe.” This will be a new series based on Final Fantasy 14 that I’m going to make. We will play as a marauder who becomes a warrior and uses a large axe. I’ve already gone through the character creation process, which took me a little while. If you watched my previous Final Fantasy videos from 14 years ago, the character is, frankly, pretty much the same. I was going to choose another race, dragons, auras, but I can’t get used to the horns on the sides of their heads. So I like this option. This one looks good. So we’ll stop there. We create a new character. We will be on the Maduin server. This is the wrong server. Cancel. It has to be this one. That’s it. OK. Mara Lit. And let’s choose the name Voxil Voxil, because you definitely need to have a last name. I prefer female characters in this game because the male ones look like female ones. Well, except for that cat guy, but if it were a lizard instead of a cat, I would choose him. But let’s get started. We also chose a guard who , as mentioned, has a large axe. So I thought that was pretty cool. And also ” Sun Seekers”. So let’s start now. Mara Lit, and they began. In this first part, there is something like a cutscene for the next few moments. We are in line. Okay, we’re out of line now. So, like I said, this first moment is kind of like a cutscene. There will be certain things in it . There’s no point in commenting on much of this, so we’ll just watch and get through it. Here. Here. Feel it. Here. Feel it. Dive in. Heat. Heat. And he says “oh”. Yes. Okay . Girl. And we have to click every time. So I won’t lose. We got a preview to see what our armor would look like later. We wake up on the boat and this guy is right here. So, uh, ever since I last played this, I always hoped they would come back and voice those opening moments of the game, but, uh, they didn’t . You moaned in your sleep and sweated like never before. Besides, the rocking of the ship makes your stomach turn, doesn’t it? Looking at you now, it doesn’t look like seasickness. Then it’s ether. Apparently. Some people are more sensitive to this stuff than others. You see , we are already not far from Val, something there, which is full of ether to the brim. Eh, don’t worry. You’ll get used to it soon. And then the boat moves. This is a real boat. Or it could have been the damn seasickness. Today the ships are jumping like mad gakao. I think I’ll go out on deck and have some amba lamoz. They’ll tell me how to pronounce it later . I’ve already forgotten how. Uh, it’s still a long way off, if you’re wondering, since you’re already awake and all . How about keeping me company until we get there? This dude is impossibly creepy . Those young men don’t really like talking. You see. In short, Brennan is my name, and trading is my trade. OK. Then we go upstairs. You can see the boat. There’s some water down there. This, uh this, uh, this is the military for this faction, right? They, they are a faction of the navy . This is where the looting begins. I think we played a paladin before, and I think we started somewhere else. Uh, that smell of salty sea breeze. Well, girl, judging by your unusual outfit, I’d say you’re one of those new adventurers. Did I guess? I knew it. Going where the wind blows, seeking wealth and fame—that’s what I call life. If only we could not die, because it’s no secret that seeking adventure is a risky business, especially now. What exactly attracted you to this? And then we have a choice. Power, fame and wealth. Uh, let’s choose three dots. Well, if you don’t want to tell, I won’t ask. Maybe old Brennan is talkative, but he certainly doesn’t stick his nose in other people’s business. We all have a few secrets, right? I have dozens of them. And I would prefer that they remain secrets too . That’s why I don’t go where I’m not expected. Yes, that’s it. Just remember: there are things more important than fame and fortune, like breathing. There is no profit from the dead , that’s a fact. Yes, we seem to be sounding the alarm here . And then, uh, then they attack us. Ships on the starboard side . Pirate colors. Pirates. Damn it. Have you gone completely out of your mind ? Go below deck. Good. And then we run away. We’re back down there with everyone else. Where is this world heading? Pirates shoot at a ship flying the flag of the Sun. These bastards either have cool boats or no brains. You can rest easy, friends. We’re out of the firing zone, and no pirate longboat will catch up with this beauty when the sails are taut. That guy has a nice axe. It was too close, damn it . It’s good that at least one of us kept a cool head. I think otherwise I would have lost mine. If the pirates have stopped pursuing us, we are close to the port. Let ‘s go out on deck and take a look, shall we? I usually read all the text in games that isn’t voiced while I’m playing. So, yes, it takes me a little while to warm up and learn the words, but once I get used to it, it will get better. By the way, is this your first trip to Lims Lomins? Uh, yes, this is my first trip. I just created this character. Really? Well then, let a seasoned traveler tell you about your destination. Er , Limsa prides itself on being the largest maritime power in Eorzea. Oh my god, I can’t even see the words because of this sea power. Not long ago, this place was ruled by pirates, but thanks to the civilizing influence of the current admiral, the city-state can almost pass for a decent nation. You would never guess that she was once a pirate herself. Of course, most people are in no hurry to change. And in a city full of freedom-loving thugs. One can only imagine how many opponents and troublemakers she has to overcome, like those pirates who took a liking to us just now. And as if that weren’t enough, I heard that the Sahagin were raiding the coast as brazenly as they could. These are sea beastmen, which the locals call ” fishbacks,” if you didn’t know. OK. Finally, I see the ground. Behold, Limsa, a nation blessed by the gifts of the oceans and beloved of Limlane, the goddess of navigation. On a windswept island in the southwestern corner of the kingdom. Amidst the raging waves of the Sea of Lot lies the maritime city-state of Limsa Lominsa. A lone traveler arrives at this haven for bandits and robbers, thugs and scum, seekers of freedom and wealth . Lonely, but not completely. For the hero’s arrival attracted the gaze of the state’s patron deity, Lim Lane. What fateful event for the whole world did she see in the changing waters of this mortal’s future? And here our paths diverge. I’m going to the market to deliver my groceries. And then I set off on a long journey . Hold on. I want you to keep this as a token of gratitude for saving me earlier. What are you giving me? Hey, you never said your name. Well, I have an idea. Become a legendary person that I can tell stories about. I can brag about meeting you, and I’ll consider us settled. Good. OK. So, uh, through dangers and hardships, discoveries and triumphs, let the navigator guide this brave soul on her life’s journey. Until the sea swallows everything. Okay, now we’ve reached the city. You can see, these are, uh, I think they’re teleportation stones, if I remember correctly. You can move between cities with their help, if memory serves. A lot of time has passed. But now we’re walking around the city in a cut scene and they’re picking on us. Hey, you there. I…I mean you. This is my neighborhood, and I consider it my duty to know all the scum that appear here. Offended. Ah, adventurer, just off the ship. Isn’t that right? Well , then let one of the best at Limsa Lominsi point you in the right direction. Move , finally. I do n’t have all day for this. Okay, here it is. So, uh, during the cutscene I noticed that I had a control scheme, a mouse, a keyboard. Okay, everything is fine here. So, everything should be fine. We don’t want to open a web browser. I was going to look now, we had a collar. I didn’t notice before when I was creating another character. So, it’s just a worn choker. Strange . OK. Amazingly. OK. And we can move. WASD or something . We have an attack button. And also, uh, a player’s guide. We do n’t need him. Can we remove the teleporter? Let’s move this over here. I think this is my, uh , other, uh, my mouse. So, everything should be fine. That’s it. We need to talk to this guy. I’m just checking everything before we, uh, start. So if I press escape, I’m playing on Linux, and I haven’t had any problems so far, it’s just fantastic. So, let’s go into the system settings , uh, sound settings. We’re going to reduce the background music to zero . And then we’ll lower the overall volume. Oh, come on, let’s make it smaller. Let’s reduce the sound effects to, say, 63. I think that will fix any problems we might have here. Let’s reduce this. Can you just enter a number and reduce it? And everything should be fine. Okay, let’s get started. The beginning of quests. These are like clues. Right-click on this guy. OK. Accepting quests. Arrival at Lims Lomins. To be recognized as an adventurer in a city-state, you must register with the adventurer’s guild . OK. Well, I’m sure you’re eager to explore the world, but adventurers are required to register their presence in the city. And without knowledge of the area, you could get your throat cut in some stinking alley. So, before you do anything else, head to the “Sunken [ __ ]” and sign up for the Adventurers’ Guild . Okay, it’s not far, just at the end of the street . Talk to Grafar and he’ll show you how that big moving platform we call the Crow Elevator works, and he’ll take you straight to the pub. Once there, look for a guy named Butteron. He owns the lift. He may swear like a drunken sailor, but he has a weakness for naive newcomers like you, so he will guide you on the true path. Do you understand? Good. Now run, and let the navigator guide you on your journey. Okay, quest accepted. We begin the quest. Use a to- do list to complete your assignment. Okay, to-do list. Let’s close this. And voila. OK. Go straight to this guy . So this, uh, symbol means this is a new quest, or we can continue the quest or not. Welcome to Lims Lomins. Don’t forget to visit the ” Drowned [ __ ]”. The Crow Elevator will take you there. Yes. Use the Crow Elevator. This will take us straight to our destination. OK. Now we’re in the ” Drowned [ __ ],” which is this little thing here. Collection of awards. OK. So, it’s right there. Right-click on it. Greetings to Elas. What would you like to order? Although, you’re not here for the booze, are you? You came with your plans, you probably want adventure. Well, you’ll have enough work in Lims . This place is the best and most hospitable of all, it is called “The Drowned Lady.” The Adventurers Guild is also based here , so we have a counter for your guild business. That’s why I spend more time saving young men like you than pouring booze for regular customers. Adventure seekers have a knack for getting into trouble, you see. Not everyone . But it’s not easy for all of them here, because trouble lurks at every turn. If you manage to avoid the fishmen and kobolds outside the city, you will be caught by the pirates inside. And if they can’t handle it, there ‘s always the Garlean Empire to finish the job. And no one, of course, knows what they are up to. But if they are planning something, you can be sure—it is to destroy many of us. This city seems peaceful at first glance, but look closer and you’ll see people living in fear of tomorrow. And who can condemn them? After all that had happened, Eorzea was dealt a powerful blow during the Scourge. But our lands are not the only thing that was wiped off the face of the world by that thrice-cursed dragon. He took away our damn memories too. And no one could explain it in any way that was even remotely understandable. None of those who saw it were able to tell the story in a way that made the testimonies match. These are just vague memories, like after a night of ale. You can imagine why people fear the future if they can’t remember the past. But we remember one thing: a group of adventurers who gave their lives to pull Eorzea from the brink of the abyss . This is what we remember. The truth is that we have n’t forgotten what they did for us. The cursed Calamity caused memory loss and deprived us of their names. It doesn’t even allow us to imagine their damn faces. It’s like looking at the sun that blinds your eyes. Everything you see with your inner vision. A shadow against a backdrop of dazzling light. That’s how everyone describes it. By the way, with slight differences. That is why people call these heroes warriors of light. If Limbs ever wants to leave these dark times behind, he will need adventurers to help dispel his fear. He needs new heroes like the ones we lost. Perhaps one day you will become one of them, and therefore any help to an adventurer is not a wasted effort. What do you say, girl? Are you ready to lend us your strength? Of course, I owe it to the navigator and everyone else. I knew she didn’t send you to me for nothing. But listen to me. I’m shaking like a fisherman overheated in the sun. It’s time to put your signature in my book. Put your scroll here. OK. Voxel, Voxel—a great name, isn’t it? Congratulations. You are now a full member of the adventurers’ guild . Hey you, adventurer, you arrived on the last ferry, right? The captain reported an attack by a pirate vessel, and several witnesses independently confirmed that a passenger resembling you had come onto the deck moments before the incident. He gave signals to his friends. Who are you? Oh my gosh , these guys are looking for trouble. Well, well, hold your horses, officer. You got the wrong girl. This respectable young lady is me. My late grandmother’s sister’s niece, my cousin’s closest friend. She would never associate with such questionable elements. Is this true ? Well, you probably know about the recent kidnappings. Accordingly, we cannot be too trusting of strangers in times when the loyalty of our closest friends is in doubt. Ah, he’s right, officer. A very good idea. Very wise, but you don’t need to worry. I always keep my eyes open. I try to do this as often as possible. Now, sir, how about a glass of my finest ale before I get back to my business? Not diluted to the state of slop like last time? I hope so. I have no idea what you’re talking about, officer. The tavern may have the cheapest grog this side of the Mitor Strait , but that doesn’t mean you can’t tip a glass there. And look, there’s a chair over there, just begging to be sat on . So take off your heavy boots, huh? Oho. They were attracted in 5 seconds. You must forgive these inveterate yellow hats. A whole series of events took place there . There was a whole wave of kidnappings. You see, they have no idea who is behind this. And of course, they set about putting shackles on anyone who seemed even slightly suspicious, which means travelers, visitors, and pretty much every other fool in this city . Just don’t take it personally . We Limsians can be stubborn, even those scoundrels. Just stubborn, but over time you’ll like us. So, what did I stop at? Hello, welcome to Lims Lomins. Linos Lamina . I can’t remember how to say it correctly. Where the seas are as green as the faces of my visitors after a few too many whiskeys. Now calm down, gather your thoughts, and we will begin to learn the customs of the city. Okay, mission accomplished. We get 400 experience and he gave us 100 gil for coming. Oho. This concludes the introductory game guide. You have taken your first steps as an adventurer in the city of Limsa. Listen carefully to the wisdom of “Bor 10 fingers”. Then move forward and discover the incredible adventures that await you. Okay, we also raised the level. This server has a certain bonus to experience. So I think we should be able to level up pretty quickly here. Well, let’s see. Our character’s journal. Where is the spell book? So , our next spell is at fourth level. Yes , on the fourth. OK. We are doing well here. Good. Let’s talk to him. He is going to give us another task. Closer to home. 400 experience. Another 100 coins. Good. Let’s see what he says. Okay, let’s start with something simple: three tasks to help you get used to life in Lims. First, if you go down to the floor below and look west, you will see a large shining crystal in the middle of the courtyard. This is etherite. A device that can transport you from one place to another in an instant. There is no faster way to travel. Provided that there is etherite in the place you want to go. The funny thing is, I just noticed this little detail here. Double dash, right? Nowadays, everyone associates the double hyphen with artificial intelligence and the like, right? It’s pretty funny, but of course, this game came out long before that. Talk to the guard in the yellow jacket and he will give you a lecture on how this device works. But before that, remember: touch it. As strange as it may sound, nothing will work until you do it. Second on the list is the market. There you will find weapons, armor, and everything you need for your adventures. What is that etherite? Don’t rush to spread your wings. Because you can be robbed quickly. or they’ll clean it up faster than you can ask where the money went. I’d better have a word with Swasbatl. He is the boss there. God, how hard is this to read? That is, the Merchants’ League, by the way. OK. He is the head of the Merchants’ League. Give him that old octant. He will treat you well. And finally, my useful advice. I advise you to get to know the other axemen in the Marauders Guild. I guarantee you’ll learn a few tricks swinging this piece of hardware. And if you join their team, Bhutia Wadia Balfia at the front desk will help you get started. Okay, I got it all figured out, these are the last three tasks. Take a little walk around the city. This will help you navigate where and what is located. Better get going. Run. Well, that’s a mess. Look, I almost sent you away without saying something extremely important. These damn cataclysms have really messed up my memory. I swear. Well, or ale, after all. When you’re there, if you see poor people who might need help, listen to their story. It sounds like a boring job, I admit, but you never know what interesting opportunities might be waiting for you around the corner. For example, Nin. Nia, who is walking around there and looking around, try to help her and see what she says; First you will have to do small errands. But once you gain a reputation as someone who is trusted, the tasks will become more serious and the rewards more generous. OK. And if you have time, ask the blacksmith there, in the ” Drowner”, for advice. The guys don’t wear this title for nothing. I’ve seen them give great advice to beginners in this business . Here is your path to becoming a legend among adventurers. Oh my God, that was…Mission accepted. Oh, we got something. To leave ” The Drowned Man”, you must accept the quest “Make a Name for Yourself” by talking to Nia. Good. Can we turn off these prompts? My God . Really? OK. Blacksmith. OK. So, we want to talk about this right here. Creating a name. A veteran adventurer has information that may interest you. We will get 50 experience, some earth shards, and a potion. OK. Well, will you just look at this? A new adventurer. Listen carefully . Girl. I have information that may help you. Just so you can get used to it here in Lims. I was walking past the Bulwark Hall downstairs recently and saw a pile of herbs scattered on the ground. Well, I’m not 100% sure, but it seems like it was a black market item known as sleep flowers. Limsa is a busy port . Not all the merchants who come here are honest, if you know what I mean. How, how could these plants end up on Mizen Mast? Who knows? Maybe the deal did n’t go according to plan. The main thing is that you will make a name for yourself by passing them. Talk to Scanrail and she will take you to the first floor. Then you just have to pick up the herbs, take them to…that guy, Octon, and as an experienced captain, he knows his way around questionable goods. Okay, I’ll do something now . System. System configuration . Come on, let’s make the sound effects louder. I think I’m missing something. I feel like there should be a sound effect for the quest, but I could be wrong. OK. As one of the blacksmiths, I offer advice to those just starting out on the adventurer’s path. For now, I advise you to explore the city, which Belderon will definitely help you with. OK. Well, he doesn’t want to talk [ __ ]. What an idiot. OK. He wants to send us back down. I think we can do it. Hey, would you like to visit? Yes, we will use the lift. Let’s go down. OK. And here are the strange herbs. Let’s pick them up. Interaction, right? Oh my God . Options. Systems. How do we get rid of the hints? Game accessories? No. Here. E, motion settings, interface settings. Here it is. Help. Display help for items. Or, can I move it? I, I can’t. Here. I can move it here. That’s it. Active help . Good. Maybe it will save us from these things. Oh, wait. No. OK. Let’s take herbs. Just click the right mouse button to collect them. We need six of these . Now, if we see any quests along the way, we will definitely take them. So, step one. Right here, click on this thing. We’re going to tune in. Okay, I think there’s going to be a cutscene now. Ah, another novice adventurer. Iberon has already sent many like you. There you go. I am Sunundal, one of the ” yellow jackets” tasked with maintaining order in the city. It is also my duty to… provide directions to those looking for this device. Don’t worry, I ‘ll be brief. Etherites are crystalline structures that use etheric energies, they mainly serve as a means of rapid movement from one place to another. Return and teleportation. The most common travel spells use the direct connection of aetherites to the etheric streams. These devices can be found in almost every corner of Eorza. Any traveler worth the name will want to seek them all out. Once you expand your horizons beyond the walls, you’ll soon realize that customization is a common occurrence. However, there’s no need to rush, what’s in the city will be enough for you for now. I assure you, if you want to learn more about aetherites and the magic of disembodiment, I will be here to answer your questions. Good. The Return spell has been learned. You tuned into the ether. Now you can use the Return spell, which I assume just brings us back here. Good. So, we can talk to this guy. Oh, do you have any herbs you want me to look at? Yes. How did you know? How did you know? Come here. Oh, yes. As you suspected, these are highly illegal flowers known as ” dream flowers.” They are the main ingredient in creating somus, a substance whose aroma is said to put the mind to sleep forever. Sorry, I couldn’t resist a joke. These herbs are nothing more than… wait. Sorry, I wasn’t kidding. These herbs are nothing more than mountain lavender, a common commodity exported from Limsa. In fact, they must have spilled out of the crates that were being loaded onto my own ship. This type seems suspicious . I think someone decided to play a little joke on you, miss. But don’t worry, you learned something here. I found a new friend. A friend. Nice to meet you. Good. That was strange. OK. Suspiciously sober. Captain, the merchant vessel Orion has some information in return for delivering my scattered lavender. I have a bit of information that might be useful to you. You see, I was recently approached by a scruffy sailor, which, I must admit, is not unusual in my profession. What was unusual was that he offered a generous amount of gil to be introduced to an adventurer I might know. In my experience, sailors are not in the habit of carrying such wealth with them, especially when the Limsa taverns are so close by. Kidnappings have become quite frequent in recent months. I advise you to report this to Glazel, the guard who stands at the entrance to the Alley of Eastern Merchants. It never hurts to show a spirit of cooperation with the authorities. That’s it. We have one more task. Good. Well, okay, we have this guy here. Let’s see. Eldwys, Eldwys, Consortium Bourgonar, seekers of my services. OK. Excuse me, ma’am, but do you have a minute or two? You seem like someone who loves being approached with small errands . I need someone to make a delivery to the beautiful Eldery sisters. I wouldn’t be surprised if you haven’t heard of them . The sisters prefer not to advertise their presence here in Lims. However, they provide quite unique services, which the consortium recently took advantage of. I want you to deliver this package to their doorman, Lornward, along with our boundless, boundless gratitude. What a mess. Good. Task accepted. It looks like there’s another one over there. You could have taken it. Probably so. OK. Oh, we need to talk to this Glazel guy first. Captain, uh, look here. This is disturbing news. Your initiative is appreciated . Adventurer. I will order the captain to put the yellow jackets on high alert. And while I have your attention, I need you to visit Friwaybe and tell her the same thing you told me. You will find it a little further down the merchants’ alley. Because she has business with adventurers. So any warning you give her, she will quickly spread throughout the city. Okay, I’m doing a good deed. Okay, who is this guy? What is this ? Oho. Due process. Goblin merchant. It looks like the World of Nicks is in trouble. Sveta Nix is a skilled, agile, and intelligent trader. The Knicks world is making a good deal. The Verkhovynas need to deliver a letter to the gates of the shopping area, but the World of Nix is trembling. Verkhovynets goes to the gates of the shopping area instead of the World of Nix. Verkhovynets delivers a letter to the tax lady. Tadjata. Okay, looks like we’re paying taxes for this guy. So, we have Muggles here. Mogpendium will provide invaluable resources during the Mog-Muggle treasure hunt, Kupo. Study its contents and learn how to best obtain irregular tombstones. Then use this knowledge to fill your bags. When the weight of the tombstones becomes unbearable, bring them to me, and I will give you all sorts of rare and valuable items. Okay, collection, collection. OK. Um, get…okay, we’ll skip that. I have no idea what this is . It looks like it’s something for level 50. So we’ll come back to this later. OK. Let’s look at the map. Looks like we need to come in here and talk to someone. Merchants’ Lane, east. Good evening to you, madam. Welcome to the most famous market in the kingdom, where every shelf bends under the weight of wonders from all corners of the world. Feel free to browse the shelves until your eyes run wide from the abundance of incredible goods. While I would be happy to talk about the unsurpassed quality of our products, I have to take care of the cargo. Just arrived at the docks? You brought a gift from Badon. Oh, what could it be? Oh, my sextant, I swear by the navigator! I must have left it by the winch along with a week’s pay and a few glasses of intoxicating memories. Rusty sextant. Give it here. I’m so grateful he’s back. This instrument is a memory of my days as a ship’s captain. You see, a good deed should be rewarded. And what better answer than the wisdom of an experienced trader? If you’re looking for simple and durable adventure gear, look for it in the east and west wings of Merchants’ Alley. You won’t regret a single gold spent on weapons and armor. After all , adventures are inherently dangerous. And it is clear that Merchants’ Lane offers everything necessary for any military discipline. And just a few steps away are markets and pharmacies that will provide you with everything you need: potions and groceries. Our vigilant agents deliver an incredible range of goods from faraway lands, so it’s worth exploring the prices and offers of each shop. This knowledge will come in handy if you are short on time and have an empty wallet. OK. But verbal instructions will only do you limited good. Experience has always been the best teacher, although not the gentlest. I invite you to explore the markets yourself. Okay, looks like we got this sorted. Now let’s see. We have a manager. Congratulations, miss. Perhaps you are interested in the services of a manager? What is this? A suspicious sailor seeks out gullible travelers. Do you think he’s involved in the recent kidnappings ? I think I should warn my clients about this. Uh-huh. With so many merchants and travelers on Merchants’ Alley, such unkind deeds often go unnoticed. In any case, I promise to make sure that no one is picked on by strange sailors. Okay, we got a fire shard, dark matter, and 50 experience points. Okay, that’s it . What is it? What is this ? What, what is this ? Of course. Oh, so I can buy potions. OK. Oh, wait. There is a task here. Oh, this man wants us to talk to him again. Uh, the head merchant wants us to…Oh, miss. I have a job for you. I would like you to pretend to be a customer and check the current market prices. Of course , I don’t consider this task too small for you. I just need you to strike up a conversation with the shop owner and look at the merchandise. I am interested in three merchants: Iron Thunder, Rune, and Sunhill. Write down everything you see and give me the prices on the west side of Merchants’ Alley. I have to reward you for your service. Okay, this guy. Iron. ” Iron Thunder”. Congratulations , lady. Take a look at these wonders. You won’t find a single speck of rust here. Not a single speck of rust. Each product is fresh from the Naldik Envir forge. Great, that was easy. And where are all the others? Let’s go for a little run. Oh, what is this? Oh, we can tune in to little wrecks all over town. My God, this is so convenient. OK. Rune welcomes you. Congratulations, buyer. He loves his wonderful work. The goods are made with high quality. OK. This is strange. And then Sinhill, okay. What are you losing? We will interest you in the same way we interest almost everything around us. Is n’t it? This is one of those investigations. Oh , I have nothing to hide. Okay. And now a song about a bra. Here’s one with a list. I have it . And here is your price list. Come here. As far as I can see, everything is fine in the markets . Often pirates sell stolen goods for next to nothing, and this drives down prices throughout County Eyre. Thank you for these reports. We can see at a glance when questionable deals are taking place. Good job. Okay, we still have some pieces of land. This is here. I think there’s another teleport here. Perfectly. Look at this. OK. Now let’s look at the map. Oh, there’s some dude there. OK. Here is this guy. Where is the World of Nicks with those imported records? Without proper documentation, I’m afraid we’ll have to kick him out of town. Okay, here you go. Here is a letter from Swit Nix. Oh , it’s the Sweet Nix, I see, they were submitted on time. Honestly, you would think that the goblin would have lost his fear of our offices by now. Every month he comes to file these papers, and every month his delays make me think about firing him. If proper procedures are followed, Limsa is quite friendly towards foreign traders. Please pass these words on to the World of Nyx, perhaps it will help calm the poor goblin’s fears. OK. It seems you have another task. Okay. She wants to collect taxes now. OK. Here at the gate, we inspect all goods entering Limsu and collect duty as required by law. Some traders , however, try to evade this obligation. We have to find them. I would be grateful if you could deliver these two ledgers. One to a man named Sandal, and the other to Octantus, where you will find a man. The other is a woman named Laticia. Laticia works at Bismarck. Uh , if you don’t know where ” Bismar” is, ask Sandal when you meet him. He will show you the right path. Got it. Light. That’s all. And I think we can just click here, right? And boom. Although you won’t have to run so much now. They drove . Perfectly. Next, a conversation with you. Verkhovyets, deliver letters to the gate. The highlander has an enlarged heart and fast legs. The tax collector has kind words for the lovely person. A nice person is inspired by the joy of the tax office. A sweet person is happy. Gabby gives the highlander 100 gil. Ovva. OK. Oh, he’s not a real merchant. Oh, that’s bad. OK. So, Seven Dollars is right here. Let’s talk to him. A ledger from the gate, you say? Yes. Hold on. Magazine. And there are even more unpaid customs duties. When will those traders finally learn? Good. If I see any trespassers, I will drag them to the gate, even if they are kicking and screaming. Another book for Brismik, you say. Follow this path to the upper decks and you will find this place. OK. Ugh. Oh, there’s a small hotspot here. Let’s take this. That’s it. Culinary Guild. Let’s see what this lady has to say. Sheep request. So, we will get 240 experience points. We’ll get some gloves. OK. I apologize, dear lady. You must be an adventure seeker, right? I understand this is sudden, but we urgently need help restocking our pantries. We’re preparing a full dinner for our soon-to-arrive guests, but I’m afraid we’re running out of fresh lamb for the main course. We would be grateful if you could obtain it for us. I dare say the quickest way would be to get it directly from the source. Wild lambs. If you are not familiar with these creatures, I recommend talking to Abar, a guard stationed in the Hall of Bvark, directly below the ” Drowning Winch”. OK. So, it’s that way. What is it? It looks like a restaurant. Let’s go up here . I think he’s here. Here. This is Latashius. Tax evaders among our visitors, you say. My God . Hap. and done. I dare say it will spoil their appetite, but it is in the interests of the city- state. If any of the merchants mentioned in this book come to dine with us, I will immediately notify the gate. Okay , we got some zills and more zills. Perfectly. Oh, she has her next task. She needs someone to report a non- paying visitor. We spare no effort to ensure that all our guests enjoy the best food and hospitality. So it’s very disappointing when someone decides to leave without paying the bill. Narabelago, the first visitor, did just that. Rasha Shumo is one of those who prepared the meal for him. She is very upset about this case and has taken it upon herself to draw a portrait of the perpetrator. Could you please pass this on to the yellow jackets on our behalf? Apparently, he’s already putting the finishing touches on it. OK. Good. Oh, he’s there. I put my whole soul into that fried dodo. If I ever catch that scoundrel, I’ll grind his bones into flour for my bread. Here it is. My portrait of a criminal. Please take this to Godbert at the Coral Tower. He will know what to do. Good. What’s ahead? Not sure what kind of guild this is. “Seventh Sage” license to carry out assignments. Mort only offers completely legal things. Want to make easy money? How about working at Kraken Arms? One of the greatest pirate teams in Lims. If you’re curious, climb the stairs to the balcony and talk to Carvaline, our captain. Oh my god, I wo n’t even try. I forgot to try. Okay, this guy is just here. Carvaline. Greetings, friend, and welcome to The Seventh Sage, purveyors of the finest spices from the East. The quality of all our products is guaranteed by completely legal means. Oh , you didn’t come for spices, you came for work. Well, let’s discuss how you can be useful to our organization. Our ship returned from its last voyage, bringing exotic spices that no one had ever seen before. I have prepared two samples of each, which you are to deliver to certain persons; First Glennaid… er, Glen. Yes, Glennaid, who you will find in the Coral Tower. Okay , this is the second person we need to see there. The second is Master Lindhaft, the chef of Bismarck. You need to make sure that the right person gets the right set. Now go, and come back when you’re done . Okay, easy. Food delivery. Now I am a courier. So, the first one should be here. Oh, that’s disappointing. OK. Oh, there it is. Lindhaft, a new sample from “The Seventh Sage”. Well , let’s take a sniff. Come here. It smells like something strange. Never heard of that before. They say it’s a root that grows on Olfar. This was last heard of under imperial rule. Seven. Tell me about the magic of Karu. Take any rock. I can make something fresh out of it. Thanks for the food delivery, buddy. OK. So, where is this coral tower? Okay . Okay. Stop, wait. Here she is. Right there. Oh, that brings us to the Marauders Guild. Ideally. OK. We’ll go here and right through this place. Oh, this is the same place we were before. Okay, everything matches. Okay, here’s the coral tower. Ideally. Click on this. Marauders’ Guild. This is our guild. OK. I have a small… let’s talk to you first. Welcome to the headquarters of the Yellow Jackets, guardians of peace and tranquility. Is there anything I can help you with? Okay, we’ll pass it on. Ah, a sample of spices from the seventh sage. You say there is no mistake here. This type of fire was previously used by the Garlanders. Size. Quite interesting. Well. I’ll think about ordering. Oh, you thought you brought me spices. You see, I’m not familiar with Karen customs . For convenience, he uses the word “spices” to refer to everything he has acquired on the high seas. But don’t worry, man. He is not engaged in any activity that could be called piracy, not at all. Consider him more of a merchant, well- armed, representing Ul’d’s interests in the eastern lands. OK. Oh, you have another task . Lost and found. OK. Many citizens have disappeared recently . Although I suspect you’ve already heard the rumors, it’s important for us to make sure of their safety. I have prepared a list based on reports from our citizens. Please take it to my colleague at the Bulwark Hall . Uh, her name is Dilliaka. Thank you in advance. OK. And Bolitia. Oh, adventurer, interested in the Marauders’ Guild. Any axe worth swinging requires both hands on the handle and a blade that can quickly handle a galley mast. It is these weapons that we teach our members to use with decisive speed and all-too-predictable force. Do you want to hear more or not? Then why don’t you tell me a brief history of the founding of the guild, and we’ll move on . It all started with ships. You see, we have ships. You ask, what are the axes for? Well, building them is damn hard without a sturdy tool to fell trees for lumber. And since only the navigator knows when a ship will hit a storm or worse, the crew and carpenters should have axes on board. It all started with the construction and repair of ships. Why am I tiring you? Um , what was I talking about? Any tool on a ship could become a weapon, and the axe was ideal for grabbing the side of an enemy vessel and rushing into battle, swinging steel. Basically, swinging steel around. As more and more seafarers chose the axe as their primary weapon, the bloody art of marauding began to take shape . Especially among pirates, where strength and skill determined your place in the world. Gathering a team of battle-ready raiders, the pirates began teaching the newcomers how to properly wield a blade and an axe. And so the Marauders’ Guild appeared. But when the Gallion Pact was signed to unite the Maelstromites and pirates against the enemies of Lims, the game changed. The deal was, of course, a terrible failure, but the Marauders’ Guild was never the same again. It was captured, restructured, purged of pirate elements, and transformed into an institution dedicated solely to teaching axemanship. The members of this new guild were not greedy thugs. On the contrary, they were warriors who sought to use their military prowess for the good of society. If your heart is set on mastering the axe, you won’t find a better place to train . Think about it. Let us know if you would like to join our ranks. I have a feeling we’ll see each other again soon. The last one. Oh my God, that was a lot . Okay, let’s talk to him again . Have you decided to swing the axe with the looters? Yes. Yes. Yes. So, we get some food and 400 experience. Good. Okay then. Now all you need to do is talk to the axe master himself. Sounds simple. I saw people running out the door to avoid his frightening gaze. There’s that guy in the middle of the room. Burns is his name. Take heart, become stronger. Look him straight in the eye. It’s worth thinking about when you talk to him. Good luck to you. Okay, let’s go talk to him. Here. Yes, I am—or the axe master, as they call me. Not the most original title. I agree, but we shouldn’t underestimate the value of directness. I welcome your interest in the guild. The art of the looter is to tear, to cut, and to destroy. We don’t just defeat our opponents, we strive to crush them. The Marauder should be the most powerful and durable figure on the battlefield. We must be responsible for the largest number of defeated enemies. Our role in battle is to be a whirlwind of steel, bringing death and destruction. No doubt this question has been asked to you a few times before. I have to test your resolve. Are you ready for the bloody massacre that awaits the newcomers to the Marauders’ Guild? Er , yes. Very good. your name. Listen to me carefully, Vauxille. Remember this moment of devotion. The path of the marauder is thorny and dangerous. Often the blood that spills under your feet will be your own. Now you are an axe apprentice. Let’s not waste time and test the blade of your chosen weapon. You will go straight into battle, as befits a novice in your discipline. Go forth and kill the cursed pests that have invaded the outskirts of Limsa. Lost lambs, dock rats, and tiny ladybugs will be your opponents today. Come back to me as soon as three of each fall from your blade. OK. Oho. And another one here. OK. Here. Godbert, the swindler in Bismarck, here is an artistic depiction of the man. That’s it. Let’s pass this on to you. Let’s see. What the hell? What in the seven hells is this supposed to mean? It looks more like the nose of a ship than a human face. Listen, we have nothing to hold the criminal accountable for. It is our duty, but we need a little more information about this work of art. It would be easier for everyone if Roshimo came here and answered a few questions. Please, please pass this on. OK. Oh, just a little. OK. So, we have a lot of quests. It looks pretty good. And let’s see. We’ll talk to this guy here first. With this same guy. Welcome back. It seems both samples were quite well received and there are no gimmicks in our available courier. It’s unfortunate, of course, but the burden that has accumulated over the years doesn’t disappear overnight. Many are still hesitant to do business with wild pirates. But the old pirate days are gone, giving way to a new wave of opportunity. My crew decided to ride this wave. With the admirals’ approval, we trade with Garian ships. You can be sure that everything we do is within the law. OK. Done. OK. We have reached level four. OK. So, it’s over with him. Uh, let’s go. Let’s look at the map. We are moving in this direction. So, we have a new ability. Uh, although we haven’t used it yet. Uh, “mine”, a combined action with a “powerful blow”. So, this is a powerful blow. So once, twice, right? It’s like a one-two punch. OK. Uh, we’re jumping down. Although it wasn’t necessary. She’s right here. So, you talked to God . Blah-blah-blah. In the bell tower, the yellow dragons will throw the crook into prison, and then I will take my knife. Oh, he wants me to come to the Coral Tower for questioning. What other information does he want besides what’s already in my drawing? Isn’t a picture worth a thousand words? Okay, done. Now let’s take a quick look at the map. Let’s zoom out. I think we need to go to another part of town. I think we can click here, right? And is there anything nearby? I can’t zoom in or out, can I? Here it is. Oh, I haven’t adjusted to this place yet. OK. I guess I’ll have to walk. Um, if I’m not mistaken. Yes, we just need to get through here. Let’s try to wrap this up, and, uh, I think it’s going to be a weekly series, honestly. Um, because I’m trying to expand to do more, uh, than one mind game. So hopefully we’ll see how it goes. OK. The blacksmith is here now. Congratulations. I am one of the blacksmiths. The one who fanns the fire and forges the future. As a devoted member of the adventurers’ guild . I was tasked with helping new adventurers. But I see you’ve recently taken on the role of adventurer. This path that stretches out before you may be frightening. Adventurers’ Guild . We are looking for new adventures for novice heroes. You are the champions of tomorrow. New stars with limitless potential. My fellow blacksmiths and I are here to provide you with guidance. But the guild also attracts a group of veterans who are willing to share their accumulated wisdom . You may recognize these helpful men and women by the title “mentor.” Mentors are ready to advise you on any aspect of your studies. They have hundreds of quests under their belt , and they probably know the solution to any of your problems. A mentor can often offer to accompany you on your adventures. I strongly recommend using the help of a mentor. Enrich your experience. I beg you. Don’t hesitate to ask me if you want to know more. New Adventurer status is granted to all players who have recently started their adventure. Among them are mentors. Good. Good. Good. It’s just for mentors, or like a little program that’s in the game. Oh , there’s another one right here. Oh, here he is. Enjoy a walk around the city. Did you succeed? If you plan to base yourself in Lims, this won’t be the last time you visit these three places. But now you have an idea of where you are and where to start exploring the rest of the city. You should, uh, be careful. Stick to old Bader and we’ll go far. Good. 100 coins and 400 experience. Quest completed. We have reached level five . Oho. Good. Good. So, I’ll end with this, since we’ve done it. And then we’ll continue this later. But I’m having fun now. We discovered a few more things. So I’ll definitely dig into this a little more. But, actually, that’s how it is. Final Fantasy 14. A very interesting game. A bit of a slow start. I won’t lie. It’s a slow start, but eventually we’ll get outside. I play Marlita, and it seems like there’s a double experience at play here. That’s quite nice. Thank you very much for watching and have a fantastic day.